Gaming Reviews Written by Me KingreX32 and various other guest reviewers
|Posted on April 21, 2016 at 4:25 PM||comments (0)|
The same rules apply for Skell Combat, unless you are in cockpit mode (which is activated randomly, You don't control when you enter it) once you use up all your arts you have to wait till they recharge again. If you can get the TP (tension Points) gauge up to 3000 you can enter Overdrive both in and out of your skell during combat, in Overdrive your arts recharge much faster and your attack power is also doubled. It lasts a short time so use it wisely, especially in boss fights.
Skells, Weapons, Armour, all these things are important and you can't get them without cash. While the main source of getting credits in the game is by way of missions there is another way, research probes. Frontier Nav is a system in the game used to explore planet Mira, it works by planting probes in FN Sites across all the continents then these probes send back data about the area they are planted in. They are many different types of probes, the most common ones you get are Research (they generate revenue), Mining (they mine miranium), and Basic (simply just basic probes). There are other types of probes they are less common but just as important as regular probes, they are Booster (increases the functionality and output of adjacent probes) Storage (increases the amount of miranium you can store), Duplicator (copies the functions of nearby probes and Battle ( these have a variety of effects like enhancing damage or giving resistance to certain types of attacks). Probes are gained by completing missions, quests, and other tasks.
As you will have guessed in order to make more money you need to plant more research probes, but there is a downside; for every research probe you plant it will decrease output of your mining probes. You will need to find a balance between the two when you are planting them. Luckily planted probes can be switched out allowing you to experiment with different probe layouts.
Xenoblade also includes online play but like most of the game it has its own twist. From the menu you have three options to choose Lifehold Squads (Single Player), Conquest Squads (Multiplayer) and Friend Squads (Play with friends). If you choose Conquest squads you are put into a room with 32 other players but it's not what you think. It doesn't work like Dark Souls or GTAV or even Monster Hunter, you really don't have any way to directly communicate with other players save for a menu of gestures. You won't see player controlled avatars walking around and browsing the world , the only way you get to actually play with anyone is through Squad Tasks and missions. Pretty straight forward Squad tasks and Missions are objectives for player to achieve before time runs out, missions unlike Tasks usually have specific requirements before they can be taken on. While you won't see player controlled avatars exploring around the world, you will most often find player Avatars hanging out randomly all throughout the world. Yes these are Player Avatars but they are like a shadow of the player as they are not controlled by the player who created them. Their main purpose is for scouting. Say you're in a tough spot and squad members the game gives you are not quite working out you can recruit or "Scout" these Player Avatars to become member of your squad. Of course this costs money and Scouted players will stay with you only thirty minutes, you cannot customise them in any way or save them for later. They same thing can happen with your avatar should you choose to do so.
Prior to the games release four Data packs were made available on the Nintendo Eshop, these optional packs made load times for specific portions of the game faster. IF you wanted skells to load faster, or the environment to come up quicker than you could download the Skell and basic pack. Downloading all four data packs would require 10 gigs of space. All DLC for the game comes already pre-installed in the North American version of the game. As expected Off tv Play is included in the game.
Graphically Xenoblade Chronicles X's environments are the biggest, most beautiful environments ive seen in WiiU game. Many times while playing through the game i thoughts to myself "Man that would make a great desk top back ground." In indegens too looks stunning, it was cool to get up close to the big ones and see all the little details on their skin. I found the characters to be lacking and they seemed almost last gen in their appearance, but for me thats really no big deal. Xenoblade is a massive game, one of the biggest on WiiU so I would expect some visuals to not be up to snuff. Gameplay wise, prepare to be lost for many many hours. The learning curve on this game is steep to say the least. I consider myself an advanced gamer as I've been playing games my whole life but Xenoblade really threw me for a loop. Two Months........Two months it took me to really understand this game. If you are familiar with JRGP's or played the original Xenoblade Game on Wii then you should feel right at home here. The game can be played with the WiiU Gamepad Pro or the WiiU gamepad.
Xenoblade being the massive game it is does have a few problems though the first being Load times. I know Data Packs were released prior to the games release but I've had my WiiU since launch there's no way I could've downloaded all the Data packs in order to improve the load times. The game starts up fine but you will notice (assuming you only have the basic pack installed) that textures for your armour, skells, vehicles indigens the ground etc will be blurry till they have a chance to load up, and this can range anywhere between a few seconds to almost two minutes. I also wasn't a fan of the games multiplayer, its 2015 and there is no voice chat and really no way to communicate with other players,, not even text. I found that to be a real peeve as I'm 24 years old I'm sick of Nintendo babying me. It's for these reasons (and others) gamers ditched the Wii in favour of the PS3 and 360, and it dosent seem like Nintendo has learned. No interaction with players makes even the multiplayer still feel lonely.
I also hated the fact that on some quests there would be high level indigens in your path stopping you from progressing, and not like a few levels higher im talking twenty to thirty levels higher than you. And it's not like you could fight them as they would take you out in one hit, the same goes for trying to run from them too. The game has this annoying thing where you could be in a cave running from a high level indigen and their attacks will go through multiple walls and still hit you. Sometimes it felt like the game was punishing me for exploring it. I want to explore, I want to finish my mission don't put high level indigens in my way.
My biggest peeve though is the fact that there is alot this game does not explain to you. An example of this is the fetch quests, say the game tells you to go out and collect five items, it will tell you the items and what continent they are on and nothing else. No general location where they are located on the continent, it won't tell you if these items spawn at a specific time, or even if they are a common or rare item. I will just tell you to go out and find them. The continents in this game are huge and no direction means you can spend hours upon hours searching for a specific item across the whole continent only to find out that they spawn at night time. Fetch quests in this game really annoyed the hell out of me and only didI them if I absolutely had to. Most of the time if I could I would use my reward points to purchase items. It was for this reason I stopped playing the game for weeks and almost returned it. Be prepared to game Gamefaqs open on your computer whenever you play. I'm not saying to Spoon feed me but a little direction would be nice. Lastly some the games soundtracks are rage inducingly annoying, specifically The Night and Day New L.A. music, the music that plays where you fly your Skell, and some of the really cheesy music that plays during cut scenes. I know this is sort of like a Japanese thing but it's just one of the reasons I don't play JRPG's
Now don't take this to mean that I didn't enjoy this game, in fact once I got a hang of the mechanics of the battle systems and how everything generally works I had a blast playing it. I love to explore in video games (mainly because I can't in real life, I live in a city) and Xenoblades Massive World allows for hours of exploring and discovering new areas. Sometimes I like to sit and watch some of the more peaceful indigens go about their day grazing in the fields or running in packs. The environment really feels alive and i appreciate the developers for taking the time to create this world. While some of the music is unbearable most of the soundtrack was epic with massive sweeping orchestral pieces, and low key electronic tracks thrown into the mix. One of my favorite tracks in the game is the one that plays over the main menu as its like it mentally prepares you for the game. The soundtrack was excellent.
This isn't a game for everyone, but if i could give some advice id would say give it a try, it's worth it. I know the learning curve is steep but like Monster Hunter once you get the hang of it, it is such a rewarding experience. Xenoblade Chronicles X gets a solid 9.0 out of 10.
|Posted on February 19, 2016 at 11:10 AM||comments (0)|
(In case you guys are wondering why this review is split up into two parts, its because when there is a post thats too long, webs will not let you publish it. Enjoy.)
Xenoblade Chronicles X was developed by Monolith Soft and published by Nintendo. It was released on December 4th 2015 exclusively for the WiiU. While it's not directly related to Xenoblade Chronicles on Wii it is considered a spiritual successor.
In 2154 the earth gets caught in the crossfire of a war between two hyper advanced alien species, its inhabitants build massive ships to evacuate the planet. Unfortunately the Earth is destroyed and one of the escape ships the White Whale is left adrift in space for two years. In a bit of both blind and bad luck the ship is attacked by one of the races responsible for earths destruction, luckily the planet Mira is nearby and the White Whale is pulled into its atmosphere.
It's been two months since the white whale crashed onto the planet and you are tasked with finding the lifehold core to revive the thousands of people still in stasis; all the while fighting off the ganglion who are bent on wiping out what's left of humanity.
Xenoblade is a massive game so the best place to start talking about it is its over world. The game takes place on Mira, a virgin world filled with diverse creatures called indigens and five vast unique continents to explore. The Continents Primordia, Oblivia, Noctilum, Sylvalum and Cauldros, each having their own unique set of indigens and dangers. The first continent you'll explore is Primordia, that's because that's where The City of New L.A (New Los Angeles) is Located. New L.A. is your main hub, for everything in the game but you won't be spending a lot of time there as the numerous missions, quests and general exploration will keep you busy. There are a wide range of missions available from the Mission Control Board each one falling under one of three categories Bounty (Hunting Indigens), Gathering (Collecting recourses) and Social (Talking to NCPs, or donating Miranium).
These are basic missions, they don't pay very well and are generally quite easy to do. The most important missions are obviously Story Missions followed closely by Affinity Missions. Affinity Missions are important as they help you to build affinity with your party members; affinity is important because it creates strong bonds between party members this helps out during a fight and with accepting certain missions. Most Affinity Missions you cannot start unless a certain amount of affinity has been reached with a character, there are also certain requirements for each affinity mission that needs to be completed in order to start one. Luckily affinity is not gained only during Affinity Missions, it can also be gained during combat (more on this later). Like Affinity Missions Story missions also have a set of requirements to complete before they can be started. Requirements for both Affinity and Story missions may be exploring a certain percentage of a continent, or having a certain level of affinity with a certain character, or having a specific upgrade that will be needed for the mission.
In many ways this game is similar to Monster Hunter; you hunt creatures who drop certain items, there's a big learning curve and adjustment to how they are played, there's a big emphasis on being in a team and working together, there are many unique areas to explore, they are both JRPGs, I can go on. In regards to hunting indigens for items, in Xenoblade unlike Monster Hunter the items dropped are used mainly for crafting Augments and upgrades for armour and weapons, as opposed to crafting armour and weapons. This is something I actually prefer as In Xenoblade I can just go and buy armour without worrying about farming a certain creature looking for a specific part. There are limitations though as in order to equip certain armour and weapons you must be a certain level. If you are level 25 you cannot equip level 30 weapons or armour. This same thing goes for Skell parts (more on this later).
While you play through the game you will experiment with different armour and weapon sets till you find the one that suits you; once you do you can choose to upgrade your armour and weapons and add augments to them. Some armour sets have a certain amount of upgrade slots so they can only be upgraded to a certain extent, same goes for augments some armour has augment slots while other don't. Unlike upgrades augments can be removed and re-equipped should you see fit to another set or armour. There are three augment classes, Armour, Weapon and Skell, obviously you cannot equip a skell augment to your armour or vise versa.
Unlike armour Weapons can only be equipped to a certain class. When you start the game you start out as a Drifter, once you reach rank 10 other classes open up. The three main classes are Striker, Commando and Enforcer each one branching off into other subclasses with their own unique skill set, arts and weapons. A Shield Trooper (part of the Striker-Class) cannot equip Dual Guns (part of the Commando-Class). You are not limited to one class in the game, you can always switch out even if you haven't mastered your current class. Each weapon in the game has a Art or Battle Art associated with it; arts are basically attacks that have a variety of effects attached to them, some arts heal your team members, while other topple enemies. Because they are associated with your weapons you will only get certain arts based on your class. A Blast Fencer won't have access to the art Assault Hammer as that art is for Assault Rifles and only those in the Assault Class get those. White it's good to try and experiment with classes you can play through the game as just one if you feel.
Once you reach a certain point in the game you are given a mission to acquire your skell license, once its complete you are given your very own Skell. Skells are like armour and weapons in that they can be upgraded, enhanced with augments, have certain arts attached to their parts and most importantly have level restrictions. The first Skell you get is a Level 20 Skell, the level 30s and 50s naturally can only be piloted if you are level 30 or level 50. Skells are divided into three categories, Light, Medium and large, naturally you can't equip heavy skell parts to a Medium frame, the same thing goes for Skell levels. It does not matter if the frame is the same You cannot equip a level 50 Medium skell part to a level 30 medium skell frame, even if it's the same model frame. So you have to be careful when buying skell parts as it can get really confusing if you're not paying attention. Like weapons Skell parts have Battle Arts attached to them some heal while others do extra damage. You can equip any Skell part to any Skell as long as the part matches up to the frame type and level.
One of the most important features of Skells are Skell insurance. Once you get your skell you may be tempted into going out into the over world and start fighting every big indigen that ever picked on you, this isn't smart. Skells are not indestructible and once they are destroyed it uses up an insurance ticket; once all three of your tickets are used up it will cost almost the same price as the original skell to get it back, and Skells are not cheap the medium level 50 skells start at alittle over 2 million credits. This can be a bad or not so bad thing depending on how you place your probes in Frontier Nav. ( I will get to this shortly)
Xenoblade Chronicles X is an Action RPG but it plays sort of weird. In combat your character has an auto-attack that they can use with either their primary or secondary weapon. How you fight is by selecting an art on the battle screen; remember Arts are associated with weapons so if you want to attack with your Long Sword you would select an art associated with your long sword. Every time you use an art you have to wait for it to recharge, if you use all your arts up you will have to rely on your auto attack until they become available again. During Combat your other squad members will shout out commands for specific types of attacks against an enemy. You can choose to follow or ignore these commands but the latter is not recommended unless you can't help it. These commands point out enemy weak spots and will help to take out indigens quicker. Following these commands also help you to build up affinity with your squad members. You can upgrade your arts using Battle points, this will make them load faster and make them and their effects stronger............................
|Posted on June 21, 2015 at 12:10 AM||comments (0)|
Director Irwin R is back again with yet another article; this time however instead of a Review he gives his impressions on the new Starfox Zero game Announced at E3 this year. Take a look.
2015 E3 Starfox Zero Premier trailer:
In this year Nintendo's 2015 E3 Conference, our beloved Nintendo has FINALLY revealed a new StarFox game for the WiiU, titled StarFox Zero. It has been eight years since we haven’t seen the continuing StarFox franchise ever since Starfox Command, which was released for the Nintendo DS on August 28, 2006 (not counting the re-reimage of the Starfox 64 for the Nintendo 3DS that came out on September 09, 2011). There are so far a total of six titles…well technically seven… (including the non-release of StarFox 2 which was cleaned, translated and released as a ROM file)…:
StarFox (SNES) 1993
StarFox 2 (ROM file/SNES Emulator) 1994
StarFox 64 (Nintendo 64) 1997
StarFox Adventures (Game Cube) 2002
StarFox Assault (Game Cube) 2005
StarFox Command (Nintendo DS) 2006
StarFox 64: Re-image (Nintendo 3DS) 2011
…that we’ve played. But today, we are finally seeing the next chapter on the new….StarFox Zero.
StarFox Zero……………………………um…………………………………………………er…………………………………………………………….DO A BARREL ROLL?...................................*sighs*…………………………
I’m sorry, but when I saw the trailer, my hopes just seriously dropped. I know it was a trailer, and a game that is finally coming out for the new gen Nintendo consol. Even though we had never seen a StarFox game on the Wii, I actually had “high” expectations for this title. What I’m seeing right now, what “we” are seeing, is a re-hash of the N64 3DS image, no hard core fighting, very little action and lots of gameplay with that garbage piece of shit gamepad. Even though I don’t own a Nintendo WiiU, my hopes still fail to do so in buying one. There was absolutely no feel, no excitement, no interest in its mechanics, what the story is, who’s the new villain and so on. Yeah they showed some new fewtures with the Arwing transforming into various mobile formations…but once again it’s about holding that crappy WiiU pad (which I severely hate so much, the most piece of shit innovative product in Nintendo history, which caused their WiiU system to fail big time financially and in game development). Hopefully they will have the use of the WiiU classic controller for those who are sadly going to buy this game. I know that its in its early production, and maybe it’ll change and give us another side of view with an updated gameplay later this year, still, I am not felling it at all.
What’s wrong here? I think they are lacking creativity big time, I mean we are talking eight fucking years……..EIGHT FUCKING YEARS!!!!!!......... since the last StrarFox game, and all they have given us is this cheesy boring ass comeback?!?! I mean cooooooome on. In the past we have seen many changes throughout when StarFox first came out on the Super Nintendo Entertainment System, introducing its debut of the Super FX chip (need I tell you, the SNES version is the only title I will always love, unless Nintendo surprises me with a better StarFox title that can beat the SNES version…but no, most likely not.)
Debut StarFox SNES commercial:
Then, in 1997, StarFox 64 come out on 64bit, 3D rendered models, with voice-overs, pretty much an upgraded version of from the SNES title. Hated the music, very annoying.
Debut StarFox 64 commercial:
Cleared the game, but didn’t like it. But this was the game that everybody liked somehow…I just cant see why….
In 2002, Nintendo came out with StarFox Adventures for the Game Cube… the most garbage game I ever seen. Krystal was bitch, and there was barley any Arwing battle, except at the end when your facing Andross. Story was lame.
Debut StarFox Adventures Game Cube commercial:
In 2005, Nintendo then finally came out something different with StarFox, different enemy and different gameplay with StarFox Assault. It was an okay game. I think Namco/Bandai did a good job with the game design and gameplay.
Debut StarFox Assault Game Cube commercial:
In 2006, Nintendo came out with, as I would like to call it, a StarFox 2 re-hash….StarFox Command. This game indeed is a tribute to StarFox 2, with modern DS graphics and storyline that takes place after StarFox Assault.
Debut StarFox Command Nintendo DS commercial:
So, in conclusion…..am I really looking forward to StarFox Zero? Nope. Is the story going to be interesting of what they’ve shown us so far and the way its steering towards this generation? Nope. Has Miyamoto put the efforts with this product so far? By the looks of it…..nope. I suggest they scrap this immediately and just focus on the StarFox title for the next gen Nintendo NX, its useless to bring it out on the WiiU.
LoL…I rather play the new Metroid Prime: Federation Force then StarFox Zero….looooool (sarcastic laugh). Speaking of Metroid Prime: Federation Force, I can’t believe there’s already over 12,000-signed petition by the fans to cancel the game production. LOOOOOOOOOOOOOL:
Nintendo's StarFox Zero debut at E3 2015 was indeed a disappointment....except for Mario Maker "grin emoticon."
This is….. the I.R Report.
|Posted on June 20, 2015 at 3:15 PM||comments (0)|
What some may not know is that Rukiafan Is Also An Admin here at KingreX32's Reviews. Unfortunatly due to continued computer problems his presence here isnt felt very often. Nontheless, with his permission Im posting his review for The Legend of Zelda Wind Waker HD here. Enjoy.
This Review can Also be read here.
The Legend of Zelda: The Wind Waker HD is a remake of the Gamecube classic The Legend of Zelda: The Wind Waker which was one of the most expansive Zelda titles to date and remains to this day one of the most loved games in the Zelda franchise! Continue reading to find out what we thought of this remake of the game!
Story, Gameplay, And Controls:
The story while mostly predictable is one of the most unique titles in the franchise and has quite a few plot-twists that you likely won't see coming which is a nice change of pace in this regard and there are several new important characters to the series that made their debut in this title including Link's sister Aryll. You start off on Outset Island and celebrate the coming of age birthday traditions of your island when you spot a bird kidnapping a young girl and you go off to save her afterwards certain events occur and Link must leave the island with pirates in order to save his sister, thus the adventure begins.
The gameplay and battle mechanics is mostly the same as always, however Wind Waker HD does include Gamepad features that allow you to aim certain items by moving around with the Gamepad which is a nice touch. A major part of this game is sailing in a vast world and you'll obtain your own sailboat early on and will be able to travel to many small islands and collect items and traverse dungeons, however you will be at the mercy of the wind. Luckily however Link will eventually obtain the Wind Waker Baton and by conducting the wind will be able to control it in many different ways! The main quest is very lengthy and will likely take over 50 hours to beat, but if you are a completionist you will find much more to do such as taking pictures for a figurine gallery, visiting the auction house, or doing the merchant sidequest which will take up alot of your time and will likely boost the time you'll play by about another 50 hours!
There are also many amazing treasures hidden at sea that you can only find with the appropriate treasure chart! A new aspect in Wind Waker HD is the ability to send messages in bottles for other players to find in the game and reply to on Miiverse! Though it doesn't add much to the gameplay it's still a really cool feature of the game! As for the game's controls they are extremely good and work perfectly while the Off-TV play is a great feature that many might find enjoyable in this title!
Graphics And Sound:
The graphics in this HD remake of The Legend of Zelda: The Wind Waker HD are gorgeous! The cel-shading and shadowing effects have been greatly improved and the character models are creative and detailed. Overall this is the second best looking Zelda title ever created with The Legend of Zelda: Skyward Sword earning the number one slot. The music is fully orchestrated and sounds extremely good! Some of the music tracks have been remixed in the HD version, but they all are recognizable and are a high point of the game which says alot given how good the rest of the game is!
With an amazing story, flawless gameplay and controls, and some of the best looking visuals in the entire series The Legend of Zelda: The Wind Waker HD is one Wii U game that you shouldn't pass up. And that's before even taking into account the game's incredible soundtrack, there just isn't anything negative about this game which is why we're awarding this game a perfect score!
Be sure to Check out Wiiwarewave for More great Reviews, and Articles.
|Posted on June 13, 2015 at 1:25 PM||comments (0)|
Sonic 06 PS3 Review
Sonic the Hedgehog 2006 is indeed...... A PIECE OF SHIT!!!!
- This is..... The I-R Report.
|Posted on May 28, 2015 at 7:10 AM||comments (0)|
Third Party Developers like to use the "Nintendo gamers only buy Nintendo games" argument as an excuse for why they won’t develop for or bring their games to Nintendo consoles. Even though tons of Nintendo gamers crave this content 9 times out of 10 these games skip these consoles. I could understand the reasons Arkham City, or Assassins Creed 3, or a game like GTA4 couldn't work on Wii, but with Wii U, in my opinion, there is no excuse.
I guess that’s part of the reason I wanted this game so badly; its not only because it looked good, and the story seemed interesting, but because Good quality third-party titles on WiiU are so far an few between that when I see a developer take the time out to support the console I feel obligated to buy their game. It’s as if to say, thank you for the support and we greatly appreciate it.
Deus Ex Human Revolution Directors cut was co-developed by Eidos Montreal and Straight Right Games. It was published by Square Enix and Released on October 22nd, 2013.
The year is 2027 and Human Augmentation is becoming the norm. You play as Adam Jensen a former cop who is now head of security at Sarif Industries, a biotech company that specializes in designing high tech prosthetics for Human Augmentation. After a terrorist attack leaves Jenson horribly injured he undergoes an extensive augmentation to replace his arms and various internal organs. Now he has to figure out who was behind the attacks while being drawn into the politics of human advancement and augmentation.
Like real life politics knowing what to say or how to say it is very important; Deus ex is the same. Featuring a system similar to Mass Effects “Dialogue” feature players in Deus Ex in certain situations can choose what Adam says to NPC’s during scripted events. Adam can choose between different persuasion methods in order to get a certain outcome. Choose wisely as these conversations have lasting effects on the game. You may lose a character or miss out on an opportunity so pay attention. In order to better your social skills, you have to Upgrade Jensen’s social enhancer augmentation. To do that you need Praxis Points.
Praxis, Praxis Points or Praxis Kits are used to upgrade or activate Jensen’s Augmentations. A lot of areas are available from the start of the game but most are inaccessible because of augmentations that are not high enough in level. A perfect example of this is an alleyway in the game that acts as a shortcut between the two sections of Detroit. One of the branching paths that take you nearby your apartment is blocked with dumpster; unless your arm augmentations are at level 4 or higher (move heavy objects) then you can’t get past. This works the same way for your hacking skills (more on this later) unless you have a remote unlocking device you cannot hack any computers or security terminals with a security rating higher than your hacking level. Praxis points can be earned a number of ways; the easiest is by completing, objectives or levels. Once you gain enough XP you are given a point. The Second way is by visiting L.I.M.B. Clinics and purchasing Praxis Kits.
As you play through the game there are various computers and security terminals to hack. Hacking security terminals will disable alarms but guards can still reactivate them. Hacking computers is way more important than security terminals as sometimes mission objectives or extra information pertaining to the mission are stored on computer folders. Every now an then you will come across a computer directly connected to the security system which allows you to turn off cameras, unlock doors, disable turrets, and turn off laser grids. While hacking you are on a timeline and if you run out of time before a hack is completed you will be kicked out of the system for 30 seconds, this will also raise alarms and alert guards to your presence. As you upgrade your hacking skills hacking become easier like giving you more time or delaying the trace allowing you to capture more nodes before being detected. You can also use Nukes and Stop Virus programs to assist you during a hack. These programs are consumables so use them only when you really need them. If your hacking skills/augmentations are not at the proper levels (Upgraded with Praxis Points) you can’t use most of these features until they are. Same goes for hacking, if your skills are below the security level you cannot hack the device.
Deus Ex is like a mix of ZombiU and Splinter Cell Blacklist; ZombiU due to the games very heavy use of the gamepad as everything like inventory, mini maps, objectives, Praxis Upgrade systems, voice notes, weapons customization, hacking mini-games, security footage, e-mail’s, e-books, and pocket secretary files, are all accessed from the Gamepad, and Splinter Cell because of the combat. Deus Ex is primarily a stealth game but if you want you can try to Rambo your way through although this is not recommended. Avoiding enemies and Making as less noise as possible are the best ways to avoid a fight that means using knockouts, stun guns and silenced weapons are important. You can use the games weapon customization system to put silencers on your weapons.
If you have to fight your way out you have to use cover, even with Jenson’s Dermal Armor Fully upgraded he cannot last long in a straight up fight; setting traps, using cover and simply just running away are recommended. The Health Bar regenerates very slowly so caution is advised especially when in the middle of a firefight. Your Augment energy also regenerates slowly if you run out you will not be able to use your takedowns or anything that requires augmentations. Luckily even if your health and Augment energy is down a quick search of the environment can help you find items to replenish them. Like Resident Evil 4 your inventory fills up quick so making the best use of space and upgrading your Augmentations for more space is a big help.
Deus Ex is a very Story Driven First/Third person Action/Stealth game; as such at the end of certain levels, there are boss fights. It’s during these times that effectively using cover and stealth are needed; bosses have more health and taking them on toe to toe IS NOT AN OPTION!!!! The Great thing is these boss fights are pretty straight forward and don’t require you to discover patterns or exploit weak spots, all you have to do is use your head. Like most games defeating bosses wields great rewards like credits or weapons.
While this game does not have any DLC on the Eshop, it is like every WiiU game integrated with Miiverse allowing gamers to post in-game achievements directly to the games Miiverse Community. There is also a cool feature in the game that allows gamers to leave in-game voice notes for themselves to reflect on current or past levels.
Deus Ex is a great looking game, even on a standard definition TV the visuals are sharp and though the game itself is little dark everything is easy to see and everything looks and runs smoothly. The gameplay in Deus Ex is also great, between the Hacking, Combat, numerous side missions, weapons upgrades and stealth mechanics the game always feels fresh. Much as I do like the gameplay though the nature of stealth games is that one mess-up can get you killed and sent back to the last checkpoint, and a few of the levels took a while to get through because of this. Control wise this game is not like typical Shooters, Aiming down Sight, Sprint, Cover, in Deus Ex all of these are done with completely different buttons that will take gamers a while to get used to. So read the instructions.
Some of the problems I encountered in the game were small and far and few between. My main issue with the game was long load times, the average wait being 20 to 40 seconds. This is most noticeable during a particularly difficult level involving Mission impossible Style laser grids. My Second gripe was with Hacking. The tutorial helped but didn’t really help. I found that I learned how to hack through lots of trial and error.
Despite these issues the games good far outweighs the bad, I loved the deep and varied gameplay elements, I enjoyed the voice note feature, I liked that a lot of the environments were interactive, I enjoyed the story and how it reminded me of a novel. The game's length is great also depending on how you play you can get a minimum of at least 15 hours out of it. The side quests were few but long enough and interesting fleshing out more of the games back story.
All in all, this is a great title well worth the money and I recommend any or all WiiU owners to go out and purchase it. Deus Ex Human Revolution Directors Cut gets 10 out of 10.
|Posted on May 27, 2015 at 1:15 PM||comments (0)|
This review can also be read here
When I first saw Watch Dogs at E3, I was impressed; it was a dazzling looking game that took place in a GTA like world with cool hacking gameplay mechanics thrown into the mix. "The city is your weapon" I believe the tag line was. I was very excited for the game even though it wasn't announced for WiiU (I didn't have my PS3 yet). So when Ubisoft announced that the game would be coming to WiiU a little while later I got very excited; so excited that I took money from my Assassins Creed 4 Black Flag preorder and put it on Watch Dogs. (Then back again on Assassins Creed once news of the Delay came along) Was it worth it?
Watch Dogs was Developed by Ubisoft Montreal and Published by Ubisoft. It was released on May 27th 2014 for PS4, Xbox One and PC, and November 18th on WiiU.
Watch Dogs takes place in Chicago and follows the protagonist Aiden Pierce. After a job goes wrong some fixers are hired to scare him. Unfortunately that job as well goes wrong and Aiden’s niece is killed in a car accident. Now he is on a mission to find out who was behind the events that lead to his niece’s death, but gets drawn into an even bigger conspiracy.
For me at first Watch Dogs was a little daunting. There are all these mechanics I had to learn and all these different controls and options and features etc. Unfortunately the games tutorial level doesn't go into too much detail about said features it just gives you a basic rundown of the controls, a few mechanics then just throws you in. Through trial and error I eventually learned what I needed to learn but it took a while. The game isn’t hard it’s just the lack of explanation for a lot of things can prove a little frustrating.
That being said once you’ve learned how to play the game starts to become a lot more enjoyable. One thing you quickly learn about is upgrades and skill points. As you can guess in order to buy upgrades you need skill points and to get skill points you need to play through the campaign or finish any one of the numerous side quests available. Upgrades include new hacks, applications and features for your phone, new skills for Driving and Combat and new ingredients for crafting new and better explosives and jammers. Because Hacking is a big part of the gameplay its best to focus on upgrading your hacking skills first. Hacking allows you access to the ctOS network, anything that is connected to the network (which is practically everything in the game) can be accessed via Aiden’s cell phone: ATM’s, Computer Networks, other peoples cell phones, Billboards, Bridges, Blockers, Street Lights, Cars, even the Subway Trains. Having access to all these things are important as you will find out later in the game that you need to use them to escape from various gang members, police and other fixers (Fixers are other hackers who are hired to take out other hackers)
As cool as this is out of all these things the most important ones are Security Cameras; most missions will want you to hack into systems that are far away or are heavily guarded. Using security Cameras Aiden can bypass the guards and hack into systems remotely, a lot of time it takes creative thinking though as some cameras can be out of range or are mobile cameras mounted to the guards uniforms. Camera can also help you to unlock ctOS stations (opening up more of the city and unlocking more side quests) and get you to hard to reach places. It can also help with online hacking.
Online hacking is very similar to the multiplayer in the Assassins Creed Series. In Assassins Creed Multiplayer gamers have to remain somewhat discreet as they try to figure out who they are supposed to assassinate. One wrong move can give you away to the player that supposed to kill you. Well it works sort of the same way in Watch Dogs, you will have to hack a player, but have to do it discreetly because if the person you are hacking finds you, unlike Assassins Creed they can kill you, or run away. This is were using camera to find the person comes in handy. It all depends on how you choose to play.
This not only happens in Online but it can happen at anytime while playing even if you are in the campaign. Watch Dogs allows gamers to secrectly join another players campaign. Players don’t have to just hack and kill each other though, littered through out the game are a bunch of smaller side activities for players to take part in; Digital Trips, Cash Run, are games with leader boards for you to leave your mark, and City Hot Spots are places in game where you can collect or leave gifts for other players. Car races, competitive decryption combat, and ctOS mobile challenge are other multiplayer games. Watch Dogs also has a mobile application that allows other nearby players to challenge each other in game.
Like most Ubisoft games on WiiU, Watch Dogs features Off-Tv Play via the WiiU gamepad, and Ubisoft’s Uplay Client. The game also has DLC add-on pack in the Nintendo eShop. Due to some mature content this game does not support Miiverse.
While it doesn’t look as impressive as it did at E3 Watch Dogs is still a pretty good looking game. Its smooth it runs great and I’ve experienced no glitches or programming errors. Gameplay is varied as I said above, in addition to the massive campaign and fun multiplayer there is a ton of side missions to keep you going well after you’ve finished the main game. Keep in mind that Watch Dogs is primarily a stealth game, yes you can try to Rambo every badguy you see but it will be hard as Aiden is just a civilian. Defeating enemies requires you to setup traps, and use the environment to your advantage. Control Wise the game is also compatible with the WiiU Gamepad Pro.
Issues ive had with the game are as Ive said already lack of direction, I don’t need to be told step by step everything I had to do but it would be nice if I got a heads up on exactly what to do next every now and then. A perfect example is the fight with Iraq in Act 4. The game says Purse Iraq, so you do, but it leads up to a roof and Iraq is no where to be seen. You walk to the side and see an option to climb down, you do, Aiden falls to his death. I eventually found out that what I was supposed to do was get to the roof, and listen to Iraq scream at you for a bit then the boss fight initiates. I died about three times before I figured that out and it was a piss off. Apart from that load times are a little long (anywhere between 20 and 50 seconds), I didnt like the fact that Aiden sounded like Christian Bale's Batman and every now and then an enemy will see you through concrete.
Watch Dogs gets way more hate than it deserves the game was a bit over hyped and no it’s not a “GTA Killer” as some have said. I enjoyed the missions, the side quests, and even though I lost a lot the multiplayer i still found it fun and innovative. Watch Dogs is a well put together game that runs very smoothly (especially on WiiU). The hacking Aspect of the game receives top marks in my book and I really did enjoy playing it.
While its no Game of the Year contender Watch Dogs on WiiU get 7.5 out of 10
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|Posted on November 23, 2013 at 6:10 AM||comments (0)|
After falling in love with Assassins Creed 3, when I found out about Assassins Creed 4 I just had to own it. As much as I wanted Assassins Creed 4 though, I put all of my preorder money on Batman Arkham Origins and Watch Dogs. I wasn’t planning on getting AC4 until boxing day, but then Ubisoft decided to delay Watch dogs until April 2014, as sad as I was, I was also happy because now I could just use the Watch Dogs preorder money and Get AC4.
Assassins Creed 4 was developed by Ubisoft Montreal and published by Ubisoft; It was released on October 29th 2013.
AC4 follows the story of Edward Kenway, an 18th century pirate whose dreams of riches an fame leads him on a quest to find the observatory; a precursor race technology that allows the user to see through the eyes of others. On his quest he is drawn into the middle of the conflict between the Templar’s and the Assassin’s.
When it came to Assassins Creed 4 the first thing that drew me to the title was the ship gameplay. If you read my Assassins Creed 3 review you’d know that one of my favorite parts of that game was the ship combat. Unfortunately in AC3 it was only available for certain events in the game. With AC4 Ship gameplay is a part of the world meaning that at any time you can hop on your ship and go explore the Caribbean ocean. The ship gameplay is a lot more refined this time around now you can line up your targets properly before you shoot, ships now display a health bar making it easier to figure out who is more of a threat, now you have a spy glass to spot and mark potential target ships from a distance, your ship (The Jackdaw) also comes equipped with newer weapons like Mortars, and fire barrels.
Because Edward is more Pirate than Assassin ships on the high seas can be attacked, raided and boarded for supplies needed to upgrade your ship. For these upgrades you need three materials, metal, cloth, and wood, they can be gained from raiding other ships or by finding floating cargo in the ocean. (The latter is more difficult.) In addition to upgrade materials, ship ammunition, Rum, Sugar, and Reales (the games currency) can also be plundered.
Raiding and boarding ships is one of the coolest new features of AC4 but it is also risky; there is more to raiding ships than just killing the crew, before you can successfully raid there are mandatory objectives you must complete. Examples of some of these other objectives are Destroy the Ships flag, Kill the Captain, kill two officers, or destroy powder barrels, in addition to killing a certain number of crew members. Once these objectives are complete the crew will surrender which shows a successful raid. At the end of a raid you have three options, you can choose to repair The Jackdaw, Lower your wanted level, or add that ship to Kenway’s Fleet (more on this later).
The biggest risk involved with boarding ships is losing your crew, is a raid takes too long they can be killed while in combat, the games dynamic weather system is also a big threat to your crew as rouge waves can wash them off the deck if the ship isn’t positioned properly. Luckily new crew can be recruited either by going on land and hiring them, rescuing shipwrecked sailors, or by rescuing them from British or Spanish officers. On the oceans it’s not just about raiding ships (although that’s insanely fun), you can also hunt sea animals, explore underwater wrecks, search for treasure chests, liberate forts, take part in naval contracts, or test your skills against the four legendary ships scattered throughout the ocean.
Kenways Fleet acts in a similar way to the Assassin Recruit missions of AC3, the difference here is that instead of Assassins you use the ships you’ve captured through combat to complete objectives. These missions take place apart from the main game and don’t affect the outcome of missions. They are used mainly for gaining more money and collecting treasure maps, items to decorate your hideout and certain special upgrades to your ship. These missions take anywhere from a few minutes to a few hours to complete so it’s best to do them with a friend in order the speed up the times.
While the naval aspect of the game is a big addition the on land segments also have new features, personally one of the biggest ones is being able to hire Dancers or Drunken pirates to escort you. When hired these NCP’s will follow you around making you incognito in the environment, this makes the eavesdropping missions and tailing missions a whole lot easier. Another great thing with these NPC’s is that you can use them to either distract (dancers) or attack (drunken pirate) guards allowing you to slip by them. Another new feature is the ability to dual wield both swords and pistols allowing you to dispatch more guards faster. In AC4 viewpoint’s now revel the locations of certain items in the environment (chests, maps, and secrets) and serve as an activation point for a locations fast travel.
Weapon selection is alot easier, now you can simply use the D-pad to select which weapons or tools you want unlike AC3 where you had to go into another menu taking you away from the game screen. Hunting on land makes a return, although not much emphasis is put on it as hunting supplies can now be bought. Crafting also returns this time though not as extensive and deep as it is in AC3, which isn’t a bad thing. At the end of every mission you can now rate it out of 5 stars as feedback to Ubisoft. As usual Multiplayer makes a return, there isn’t really much new here besides maps and characters. Multiplayer does however have a new feature where players can create their own game modes and share it with friends. Unfortunately multiplayer is only land based so there are no naval missions or online ship battles. AC4 also supports Ubisoft’s Uplay integration, Offtv play and Miiverse support.
Graphically AC4 looks great, the visuals are just as good as AC3 although the game seems alot brighter when compared. Gameplay wise while nothing much on land has changes the naval missions open up so much more of the world and allows for a whole not more gameplay when compared to other games in the he series. Control Wise the game can be played with the WiiU Gamepad or the WiiU Gamepad Pro controller.
Apart from the lack of Ship based online gameplay, a few hiccups here and there, and the dynamic weather system which could be a little annoying at times (storms happening almost every 15 minutes at certain times) I really have nothing to complain about with this game. My only issue being that the WiiU version of the game will not be getting the Freedom Cry DLC that every other version of the game is getting. It’s unfortunate but understandable. Excluding all this Assassins Creed 4 Black Flag is an awesome game; I liked it so much more than I liked Assassins Creed 3. I didn’t want it to end, the attention to detail was great (Sea Shanties), the new features really streamlined the experience providing a faster better playing game, the game felt short but that’s actually because I enjoyed it so much. This is a game I really enjoyed and would recommend to anyone.
Assassins Creed 4 Black Flag get 10 out of 10.
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|Posted on November 23, 2013 at 6:10 AM||comments (0)|
The day I went into EBGames to preorder this title was the hardest day of my life. I was stuck between this game and Assassins Creed 4. I had already pre-ordered Watch Dogs and had only enough cash to preorder one more game. As you probably have guessed by now in the end I choose Batman. Arkham City was a great game and this game looked even better; my main reason for purchasing it though was the story. Batman’s early days is not something you see much of in the media so I figured it would be cool to see how Batman first met and interacted with well known and iconic characters like Gordon and The Joker.
Arkham Origins was developed by Warner Bros Games Montreal, and published by Warner bros Interactive Entertainment. It was released on October 25th 2013. This game is a prequel taking place before Arkham Asylum and Arkham City.
On Christmas Eve Roman Sionis (Blackmask) places a 50 million dollar bounty on The Batman’s head, drawing in the world’s deadliest assassins trying to claim the bounty. In addition to dealing them Batman is also on the trail of an elusive new bad guy in town named The Joker.
Like a typical sequel Arkahm Origins adds some new features to help the game feel new and fresh. One of the biggest most welcome additions is the ability to fast travel; now instead of grapping around the city batman can call in the Batwing to drop him off to various pre-selected zones. In order to use this feature and unlock more fast travel destinations you need to unlock Radio towers; these towers are held by The Riddler so in order to unlock them you need to solve his riddles. Another one of the new features to the game is “Crime in Progress”. Since this game takes place in Gotham (not Arkham Asylum or Arkham City) there is very large open world to explore, every now and then Batman will get a notification of a crime in progress. When this happens batman can either assist the police with criminals or save informants from being killed. These are dynamic side quests and are completely optional.
Like previous games Batman’s Arsenal of gadgets return, most are untouched, some like the Cryptographic Sequencer are redesigned and others like the Freeze Blast are replaced with different but similar gadgets (The Glue Grenade). One of the biggest redesigns I was very impressed with was Detective Mode. Now instead of just scanning in evidence and clues Detective Mode can now recreate crime scenes and players can watch how it played out. Its adds another layer of depth to the game by allowing players to walk through a recording and find clues the original scans may have missed. As before side quests, Riddler trophies, Challenge mode, and combat, Suit, and gadget customisation return. Arkham Origins is also integrated with Miiverse allowing players to gain “Accomplishments”; think of them like in game versions of Trophies or Achievements from the Playstation and Xbox consoles respectively. Whenever you earn one a post is automatically made on Miiverse. This feature can be turned off. Unlike the first game DLC packs adding new skins and challenge mode levels are also available on the Nintendo Eshop.
Graphically the Game is not as dark as previous Arkham games; it’s a little brighter and more polished, looking similar to Batman in the game who himself is still new and at the begining of his career as The Batman. Gameplay wise even though this game isn’t developed by Rocksteady gamers can rest assured that it looks and feels just like it was. And there in lies one of my issues; the Arkham games are well developed, true to the source material and fun as hell to play, but with Origins it felt like more of the same. The difficulty is ramped up abit but everything still feels and plays the same. Control Wise the game is compatible with both the WiiU gamepad and gamepad Pro.
Aside from the above mentioned “too similar to previous games” I had few problems with this game, yet at the same time I don’t have much to praise it with. The new detective mode is cool, and the game feels overall more cinematic but that’s about it. Arkham Origins is not a bad game but does nothing really new or innovative that sets it apart from Arkham City or Asylum. The WiiU version is 10 dollars Cheaper than the other versions of the game due to the lack of the online mode and it is virtually bug free making it a good cheap buy for WiiU owners.
Batman Arkham Origins gets 7.8 out of 10
|Posted on September 21, 2013 at 7:20 AM||comments (0)|
This review can also be read here.
Ever since I heard that the WiiU was going to get the newest Splinter Cell title; I decided on the spot that I was going to get this game. Before Blacklist the only other Splinter Cell game I played was Double Agent on the Wii, and I put only about 20 minutes into it before I lost interest. With Blacklist I really just wanted to try my hand at a stealth action game, I’d never played one before so I figured now would be a good time.
Splinter Cell Blacklist is a third person Stealth Action game, it was Published by Ubisoft and developed by Ubisoft Toronto, Red Storm, Montreal, and Shanghai, It was released on August 20th 2013.
A terrorist group called the Engineers has attacked an American base in Guam and has threatened further attacks on the US unless they pull out all of their soldiers on foreign nation’s soil. Under orders from the President the newly created Fourth Echelon commanded by Sam Fisher is tasked with investigating and stopping the attacks.
Since I hadn’t played a stealth action game before Blacklist I went into this game very cautiously, trying to do everything the “proper way”. It was ultimately unnecessary as Blacklist is very accessible; while you can’t just go around shooting up everything you see like in Call of Duty the game offers Three Play Styles for gamers to choose from, Ghost, Panther, and Assault.
Ghost: is more or less the classic way of playing Splinter Cell, completing a mission without getting detected or disturbing enemies is the way to get Ghost. Players that choose Ghost Style get the most cash after missions. Panther style is like a compromise between Ghost and Assault. Killing enemies stealthily and hiding bodies are the premier elements of Panther style. With Assault style while it’s not recommended, it is possible, but very difficult as the game is primarily a stealth game, that and the fact that your Ops Suit doesn’t have much armour. This is the lowest paying play style. Even though you have a choice of how you want to play the game during a mission you are not confined to only one style. There will be times is a mission where you have no choice but to fight your way through, or sneak past a few guards or even knockout a few to complete an objective.
As you complete missions you are rewarded with cash which is used for upgrades to your weapons and suits. As the game continues and you find a play style that suits you its good to customise your Ops Suit to reflect that specific style. Every part of the suit from Gloves to boots has multiple options for you choose from, some increase weapons handling, others help you make less noise when you walk, taking the time out to go through and personalize your suit will really make a difference. Not only is your suit customisable but so are your weapons, everything you can think of can be added to your weapons from silencers, armour piercing rounds, sights and lasers etc; and not only in the campaign you’re suits for the online game mode Spies vs. Mercs are also upgradable and customisable in the same fashion. While having the best suit and weapons are nice no load out is complete without gadgets, and in Blacklist you have a variety of them to choose from. Gadgets can be anything from distractionary like the sticky noise maker, to full on assault type devices like proximity mines. Each mission is different requiring different gadgets in order to complete objectives so it’s good to experiment.
In order to stop the Blacklist you need to take on Missions; Missions are launched from the SMI (Strategic Mission Interface) on Paladin. In addition to the main objectives most missions have optional objectives that can be completed for extra money. Optional objectives include capturing high value targets, collecting dead drops, and hacking engineer laptops. In addition to the games campaign you will also get missions from the members of your team called Fourth Echelon missions; these missions are given to you by the members of the Fourth Echelon team and they are separate from the campaign so can be played whenever you want. Each mission is different in that each one requires one of the different Play styles mentioned in order to complete it.
4E Missions given to you by Charlie can either be played using Either Panther or Assault style. In these missions the objective is to fight off waves of enemies until it’s safe to extract. 4E missions from Grim focus primarily on Ghost and panther styles, the objective in these missions is to hack three different devices without being caught. If you are caught the mission is an automatic fail and must be started over from the beginning. Kobin 4E missions involve taking out all the enemies in an area by any means necessary. If you are caught it’s not an automatic fail but enemies will call in reinforcements. Briggs missions are co-op only and tell a side story of Sam and Briggs mission to stop rouge division of the agency Voron. Briggs missions focus on all three styles. 4E Missions can be played either solo or through online co-op.
Splinter Cell Blacklist features the return of the Spies vs Mercs game mode. As the name implies in this mode you can play as either a Spy (their objective is to hack terminals protected by Mercs) or a Merc (their objective is to protect terminals from being hacks by spies). Each side plays different Spies have almost no body armour and must sneak around Mercs in order to complete their objectives. Mercs are heavily armoured, but are slower and make more noise than spies. This mode is played in teams of two. Blacklist mode is like Spies vs Mercs, the differences are customisable classes and teams of four.
Like most WiiU games Blacklist supports Off TV Play, and Miiverse integration. Being a Ubisoft title the game also has Uplay support giving gamers a chance to get exclusive items and upgrades, there are also a few DLC packs on the WiiU eshop that add more weapons, and multiplayer maps to the game.
Graphically the game is smooth, it looks smooth, it runs smooth, it plays smooth. The lighting and textures are great also, during cut scenes though and close ups you can see that some of the textures are a bit last gen, but again it’s a problem only if you are looking for it. Gameplay wise, with wide assortment of weapons, gadgets and play styles for you to choose from the game never feels repetitive or boring. Control wise, the game uses the WiiU gamepad but can also be played with the Gamepad Pro.
When it comes to the negative there are a few things worth mentioning, since the WiiU does not support installing a game to the system load times for Splinter Cell are pretty long, 20 to 40 seconds is about the time you will spend on the load screen. Lastly online matches are most times very hard to find, it’s like no one is online ever.
But when you do find a match it’s flawless, there is no lag and the game supports voice chat through the gamepad. Once again I love that Ubisoft has included DLC in another one of its WiiU titles (the first being Assassins Creed 3), and even without the DLC this is a game with a great length at least 10 to 20 hours depending on how you play.
If you’ve never played a Stealth action game before or are just tired of playing First Person Shooters, give this game a try. It is defiantly worth your while. Splinter Cell Blacklist gets 9.7 out of 10.
This review can also be read here.